About

“I started this office in 2016 without a map. No niche, no method to defend, just the conviction that design could be bold and useful at the same time, at any scale. Ten years on, working with global companies, small businesses and artists across four cities, I still believe that.”

Fernanda Algazal, founder

Explore our projects ↗
Fernanda Algazal, founder of ALGAZAL//CO
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Fernanda Algazal

ALGAZAL//CO — Founder

Design practice. Founded in São Paulo, 2016. Zürich · New York · London. Objects, interfaces, spaces, cities and organisations.

Frame — Board member

The digital studio. São Paulo and London. Products, platforms and brands in motion.

IWG — Director of Apps and Experience

The world's largest flexible workspace provider, with over 4,000 locations worldwide. Owns product strategy and launch across the group's brands, carries P&L, and leads post-acquisition integration across acquired companies.

The organisation

ALGAZAL//CO

The design practice. Objects, interfaces, spaces, cities and organisations.

Frame

The digital studio: products, platforms and brands in motion.

Orbital

The school, and the digital products that come out of it.

Design Pills

The newsletter, in English and Portuguese.

We design for what actually changes. Some clients need structure and a roadmap, some need a sharp idea and speed, some need us to just get out of the way and make it real. We're comfortable with all three.

Where the work lives

This site shows our objects, spaces, cities and self-initiated work. Our digital work for clients — products, platforms and brands in motion — lives at Frame, the digital studio. Same people, one standard of care.

Awards and mentions
2025 · Alpine Design Prize
2024 · Atlas Awards
2024 · Meridian Design Index
2023 · Lusophone Design Biennial
2022 · Zürich Design Week, Shortlist
2021 · Paulista Design Prize

Approach

01

Listen

We start with the question behind the brief.

Stakeholder interviews, context and constraint mapping, audit of what already exists. Success criteria are agreed before any design starts.

02

Define

We decide what the project actually is.

Strategy, scope and roadmap. Scale, format and team are chosen for this problem, not carried over from the last one.

03

Make

We design and build it, together with the client.

Concept, prototypes and iterations in short cycles — objects, interfaces, spaces or organisations, at the fidelity each decision needs.

04

Deliver

We stay until it works in the world.

Production, launch and handover. Documentation, measurement and the adjustments that only show up once people are using it.